Rule Change: Immersion

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Date Released: 01/28/2022

Hello everyone,

The rules surrounding hostage takes have been changed by the rules team.

There must be a very valid reason for hostage roleplay to take place. In some scenarios, it involves nearly every legal group and brings their roleplay to a halt. This not only affects the legal groups but the server as a whole as it severely limits their ability to actively roleplay with other members of the community. Approval from a Mod+ is required before any hostage RP or kidnapping a Group Leader can commence with the exception of the following, and similar, situations:

• Arriving at a scene in which another player has already been kidnapped, where the purpose of the kidnapping was not to force a hostage situation
• Grabbing a hostage at the scene of an active crime to which law enforcement has responded in an attempt to negotiate your way out of it
• Players should avoid taking a hostage for the sake of "winning" a scenario or in order to achieve a realistically un-obtainable goal or when it is an unreasonable response to a situation. In addition, both sides must exhibit a reasonable fear of loss. If a hostage taker is unreasonable with a hostage and the opposing side has a reasonable belief that the hostage is in mortal danger, or if there is a negotiation breakdown between the two parties, action may be taken to ensure the hostage's safety. This is especially true in scenarios involving law enforcement personnel as they have a duty and responsibility to protect and serve.
To:
19. There must be a very valid reason for hostage roleplay to take place. In some scenarios, it involves nearly every legal group and brings their roleplay to a halt. This not only affects the legal groups but the server as a whole as it severely limits their ability to actively roleplay with other members of the community.
a. Approval is not needed for the kidnapping or hostage taking of the following examples:
i. Arriving on scene in which another player has already been kidnapped, where the purpose of the kidnapping was not to force a hostage situation.
ii. Grabbing a hostage at the scene of an active crime in which law enforcement has responded in an attempt to negotiate your way out of it.

b. Situations that would need Mod+ approval before they can commence:
i. Kidnapping or taking any gang leader (top three in command) hostage.
ii. Kidnapping or taking a government employee hostage.

c. Players may not pretend to kidnap their friend or their gang member for any reason.
d. Players may not RPly take a hostage that is not physically there (e.g. /me would take the customer and put the gun to their head). This includes non-playable characters like the store clerks.
e. Players should avoid taking a hostage for the sake of "winning" a scenario or in order to achieve a realistically un-obtainable goal or when it is an unreasonable response to a situation. In addition, both sides must exhibit a reasonable fear of loss. If a hostage taker is unreasonable with a hostage and the opposing side has a reasonable belief that the hostage is in mortal danger, or if there is a negotiation breakdown between the two parties, action may be taken to ensure the hostage's safety. This is especially true in scenarios involving law enforcement personnel as they have a duty and responsibility to protect and serve.
Happy Roleplaying!

Regards,
Mafia City Roleplay Team
 
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