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Weapon Damage Feedback

Ahmed

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Hello!

With 1.1, we had to rewrite some of our weapon sync code in order to make use of RageMps better syhc. Not going into details, but this resulted that most weapons had their damage altered from how it was in 0.3.7.

Please use this thread to provide feedback.
If you agree with a post, like it.
 
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Dominic Rossi

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I believe that shotguns need a slight nerf, as well as the heavy revolver's damage to cars needs to be nerfed as currently it is just a 1 hit to stall.
 

Holm

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Pls make sure to inform the community about any oddities with the system such as health visibly being replenished or at times double damage happening like it did with the old system. Trust me, instead of having to deal with a Zerg of people claiming someone is hacking but it's just the system doing it's work :p
 
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Soldier kid

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Nerf revolver. It's a one tap gun that many members of PD use. Maybe two shot?
I think it's dumb that PD and SD will use revolver this is not 1865 The American West.
I think there should be OOC rules about the use of guns in legal groups, if someone thinks is should be in illegal too then say why, but legal groups have rules that they need to follow this is why its called "Legal" even duo some of them dont seem to understand it and I am saying it as someone that is part of PD right now...
 

Ahmed

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Pls make sure to inform the community about any oddities with the system such as health visibly being replenished or at times double damage happening like it did with the old system. Trust me, instead of having to deal with a Zerg of people claiming someone is hacking but it's just the system doing it's work :p
Double damage is indeed fixed with 1.1 now. Not sure wdym with health being replenished though.
 
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Laced

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Nerf revolver. It's a one tap gun that many members of PD use. Maybe two shot?
I completely agree with this one as crims and cops have it and it needs to be nerfed since this one tapping is unbalanced.
 

Holm

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Double damage is indeed fixed with 1.1 now. Not sure wdym with health being replenished though.
With the old custom damage system when it'd calculate the proper amount of damage it'd first apply the normal GTA damage, replenish health from that and then apply the custom damage. This was visible on players' health bars sometimes when being taking damage from guns.
 

Carter Webber

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Nerf Assault Shotgun. Give us Pump Shotguns :)
I agree with this because Assault Shotguns are OP af in 1.1 and the fact that you can spray them and 1 tap at close range. Changing them with Pumps would be a great idea, make them do the same damage but they shoot slower.
 

THEE Maverick

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Revolvers in a word: Yeehaw.

yaaaa get rid of them i mean they are used by like 4 people in PD and they arent exactly the most immersive....unless this is Texas
 
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Archer

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People seem a tad bit tanky. Could just be my lack of playing recently but sheesh they eatin.
 

Capo

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AK doesn't do damage
 

Regas

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I was getting no dmg from 3 guys with automatic weapons, one of the guys ran into me and I noticed the collision with him damaged me a little bit and it downed him, also car did dmg to me while the guns couldn't